![]() ![]() Instead of spies to foil assassins, one needs assassins to foil inquisitors. ![]() Retinue has become less varied and less transferable. Ransoms have become a little more unbalanced enough to become a good source of cash. Mercenaries are also only born with as many movement points as their parent unit. Men of the Hour are now born with only as many movement points as their parent unit. The cities are further apart than in Rome: Total War which makes effective networks of specialized provinces difficult to be useful. Perhaps one of the positions and unit selections will be bad enough that Decisive Win can last until the Late Period. The map also introduces the New World in the late game, but Decisive Win misses the feature that allows one to start in the Late Period from Medieval: Total War. This affects both the defense value on the tactical map, the building choices which affect the economy, the upgrade path for the province and the number of units that can be produced there. ![]() Medieval 2: Total War has two options for development of each province. ![]() 2K A Total War Saga: Thrones of Britannia.844 A Total War Saga: Fall of the Samurai. ![]()
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